Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Erma Vear run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Erma Vear's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
When dealing with an alien race, Erma Vear botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Psychologically damaged by Erma Vear's time in the scouts. |