Scout Erma Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 38 F 6 (0) 7 (0) 4 (-1) 10 (1) 8 (0) 8 (0)674A88
Delegates authority, Quick tempered, Burn marks
 
Skills
Drive (Walker) 1
Electronics (Comms) 1
Engineer 0
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Profession (Sports) 0
Science (Physical Sciences/Jump Space Physics) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 13
Scout Explorer Scout22
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Erma Ward's business expands, Erma Ward's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 25 Advanced training in a specialist field.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 30 Spent time maintaining and using heavy vehicles.
4 30 Voluntarily left Worker
4 30 Became a Scout (Explorer).
4 31 Spend time with an alien race. Gain a contact.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 35 When dealing with an alien race, Erma Ward botch an opportunity to gather extra intelligence about them.
5 35 Lost eye or limb. Owe 5,000 for medical bills.
5 38 Promoted to Scout (Explorer) rank 2.
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