Lieutenant Essie Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 38 F 2 (-2) 1 (-2) 5 (-1) 8 (0) 7 (0) 9 (1)215879
Plain, Hobbyist
 
Skills
Art (Presentation) 0
Astrogation 1
Broker 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat 0
Gunner (Capital) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Science (Social Sciences) 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Scout Courier 03
Navy Engineer/Gunner Lieutenant3 / 02
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Imperial trade restrictions force Essie Martin out of business.
2 20 Became a Scout (Courier).
2 21 Perform an exemplary service for the scouts.
3 24 Continued as Scout (Courier).
3 28 Gained a contact.
4 28 Continued as Scout (Courier).
4 29 Psychologically damaged by Essie Martin's time in the scouts.
5 29 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 30 Advanced training in a specialist field.
5 33 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
5 33 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
6 33 Continued as Navy (Engineer/Gunner).
6 36 Refuse to abuse Essie Martin's position for profit.
6 37 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
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