Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Ethel Waddell spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Ethel Waddell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Ethel Waddell's ship is damaged, and Ethel Waddell have to hitch-hike Ethel Waddell's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Academic (Shaper Priest). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Ethel Waddell's Contacts or Allies betrays Ethel Waddell, ending Ethel Waddell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Make an unexpected connection outside Ethel Waddell's normal circles. Gain a Contact. |