Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Ethelyn Harper easily defeat. |
1 |
21 |
Gain Enemy if Ethelyn Harper don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Ethelyn Harper easily defeat. |
3 |
28 |
Gain Enemy if Ethelyn Harper don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find Ancient Technology. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Became a Scout (Courier). |
6 |
35 |
Perform an exemplary service for the scouts. |