Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Felicia Winn learn something Felicia Winn should not have – a corporate secret, a political scandal – which Felicia Winn can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Drafted into Surveyor |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Felicia Winn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Felicia Winn's work ends up coming home with Felicia Winn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |