Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A series of bad deals and decisions force Glenda Little into bankruptcy. Glenda Little salvages what Glenda Little can. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Returned to Merchant (Broker). |
3 |
28 |
Risk Glenda Little's fortune on a possibility lucrative deal and win. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Glenda Little's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Glenda Little far from home. |
6 |
32 |
Entered Merchant Academy with the Business curriculum. |
6 |
35 |
Suffered a deep tragedy. |
6 |
35 |
Dropped out of the merchant academy. |