Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Goldia Cadden's work ends up coming home with Goldia Cadden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
Severely injured. Owe 7,500 for medical bills. |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Gained a contact. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Goldia Cadden's Contacts or Allies betrays Goldia Cadden, ending Goldia Cadden's career. That Contact or Ally becomes a Rival or Enemy. |