Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Greta Fisher's life into chaos, forcing Greta Fisher to leave the planet. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Greta Fisher do not know what happened to Greta Fisher. There is a gap in Greta Fisher's memory. |
3 |
22 |
Failed to qualify for Law Enforcement (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Smuggle illegal items onto a planet. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Greta Fisher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
34 |
Attacked by enemies that Greta Fisher easily defeat. |
6 |
34 |
Gain Enemy if Greta Fisher don't already have one. |