Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Harriet Burns join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Refuse to abuse Harriet Burns's position for profit. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Harriet Burns easily defeat. |
5 |
36 |
Gain Enemy if Harriet Burns don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |