Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Uncover a major conspiracy against Hattie McMillan's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Established a network of contacts. Gain 3 contacts. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Voluntarily left Law Enforcement |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Hattie McMillan come into conflict with a splinter group Hattie McMillan's own religion which maintains Hattie McMillan's version is the wrong one. Gain 3 Rivals. |