Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Heather Stevens's ship is damaged, and Heather Stevens have to hitch-hike Heather Stevens's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Political upheaval strikes Heather Stevens's homeworld, and Heather Stevens is caught up in the revolution. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Heather Stevens is rewarded for Heather Stevens's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Corporate) rank 3. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Became a Navy (Flight) with the new title Crewman. |
6 |
33 |
Refuse to abuse Heather Stevens's position for profit. |
6 |
36 |
Commissioned in Navy (Flight) with the new title Ensign. |
6 |
36 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |