Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Hermine Duffey come into conflict with a splinter group Hermine Duffey's own religion which maintains Hermine Duffey's version is the wrong one. Gain 2 Rivals. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Hermine Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Psychologically damaged by Hermine Duffey's time in the scouts. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Risk Hermine Duffey's fortune on a possibility lucrative deal and win. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |