Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Nearly killed. Fully recovered. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
26 |
Herminia Rogers is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Herminia Rogers aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
29 |
Attacked by enemies and injured. |
5 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Gain Enemy if Herminia Rogers don't already have one. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |