Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong and Hettie Miller is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Hettie Miller's normal circles. Gain a Contact. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |