Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Hilma Bramer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hilma Bramer fail to help. Gain an Enemy. |
1 |
22 |
Hilma Bramer's ship is damaged, and Hilma Bramer have to hitch-hike Hilma Bramer's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
29 |
A disaster leaves several injured, and others blame Hilma Bramer, forcing Hilma Bramer to leave Hilma Bramer's career. Gain a Rival. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Merchant (Broker). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Severely injured. Owe 25,000 for medical bills. |
5 |
31 |
Gain Enemy if Hilma Bramer don't already have one. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Hilma Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |