Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Holly Meyer's work ends up coming home with Holly Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Holly Meyer's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Holly Meyer's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Attacked by enemies that Holly Meyer easily defeat. |
5 |
38 |
Gain Enemy if Holly Meyer don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |