Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Hulda Buckman's Contacts or Allies betrays Hulda Buckman, ending Hulda Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Citizen (Corporate). |
3 |
24 |
A new romantic starts. Gain an Ally. |
4 |
24 |
Continued as Citizen (Corporate). |
4 |
26 |
Political upheaval strikes Hulda Buckman's homeworld, and Hulda Buckman is caught up in the revolution. |
4 |
28 |
Promoted to Citizen (Corporate) rank 1. |
5 |
28 |
Continued as Citizen (Corporate). |
5 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
32 |
Voluntarily left Corporate |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Go undercover to investigate an enemy. |
6 |
36 |
Involved in a feud with a rival criminal organization. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |