Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Gained a contact. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
30 |
Icy Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Became a Scholar (Physician). |
3 |
32 |
Moved to a new world. |
4 |
34 |
Continued as Scholar (Physician). |
4 |
36 |
Caught cheating in some fashion, advancing Icy Peck's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
36 |
An expedition or voyage goes wrong, leaving Icy Peck stranded in the wilderness. |
4 |
36 |
Gain an Enemy |