Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Inez Adams's work ends up coming home with Inez Adams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
27 |
Gain Enemy if Inez Adams don't already have one. |
4 |
27 |
Voluntarily left Barbarian |
4 |
27 |
Became a Entertainer (Artist). |
4 |
30 |
Inez Adams is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Explorer). |
5 |
32 |
Inez Adams inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |