Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Irma Lord's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Irma Lord out of business. |
4 |
29 |
Failed to qualify for Artist (Entertainer). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Irma Lord's Contacts or Allies betrays Irma Lord, ending Irma Lord's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Irma Lord faith is shaken. |
6 |
34 |
Voluntarily left Holy Warrior |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Spend time with an alien race. Gain a contact. |