Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
One of James Walker's pieces of art is stolen, and the investigation brings James Walker into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
James Walker is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
James Walker is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Opponents of James Walker's belief system ambush James Walker. |
5 |
34 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
James Walker do not know what happened to James Walker. There is a gap in James Walker's memory. |