Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Jannie Lee's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
34 |
Political upheaval strikes Jannie Lee's homeworld, and Jannie Lee is caught up in the revolution. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |