Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Jeanette Moore's work ends up coming home with Jeanette Moore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Jeanette Moore went above and beyond the call of duty. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Jeanette Moore's work ends up coming home with Jeanette Moore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Attacked by enemies that Jeanette Moore easily defeat. |
5 |
32 |
Gain Enemy if Jeanette Moore don't already have one. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Jeanette Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |