Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
24 |
Became a Merchant (Broker). |
4 |
27 |
Embroiled in legal trouble. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
29 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
A good deal ensures Jenny Ward is living the high life for a few years. |