Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Jesse Wright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jesse Wright fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Jesse Wright's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Jesse Wright come into conflict with a splinter group Jesse Wright's own religion which maintains Jesse Wright's version is the wrong one. Gain 1 Rivals. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Jesse Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Opponents of Jesse Wright's belief system ambush Jesse Wright. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |