Crewman Jettie Snape  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 38 F 8 (0) 7 (0) 10 (1) 7 (0) 12 (2) 6 (0)87A7C6
Meek, Painstaking, Stately
 
Skills
Athletics 0
Carouse 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Persuade 1
Profession (Sports/Team Ball Sports) 1
Science (Life Sciences) 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician33
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Myles Hanrahan Enemy 0 4 1 3 Humaniti (M/21)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Jettie Snape's business expands, Jettie Snape's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 23 Political upheaval strikes Jettie Snape's homeworld, and Jettie Snape is caught up in the revolution.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 29 Jettie Snape rise to a position of power in Jettie Snape's colony or corporation.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Voluntarily left Worker
4 30 Became a Drifter (Barbarian).
4 32 Jettie Snape run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Failed to qualify for Law Enforcement (Agent).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
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