Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Lost eye or limb. Fully recovered. |
3 |
22 |
Failed to qualify for Courier (Scout). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Jewel Langhorne's Contacts or Allies betrays Jewel Langhorne, ending Jewel Langhorne's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
33 |
Jewel Langhorne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
35 |
Jewel Langhorne do not know what happened to Jewel Langhorne. There is a gap in Jewel Langhorne's memory. |