Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Art (Performing/Instrument) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Corporate (Citizen). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Jewel Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Failed to qualify for Thief (Rogue). |
3 |
30 |
Switched to Drifter (Barbarian). |
3 |
32 |
Betrayed by a friend. One of Jewel Lite's Contacts or Allies betrays Jewel Lite, ending Jewel Lite's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Failed to qualify for Enforcer (Rogue). |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
36 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |