Johnnie Henderson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 38 F 4 (-1) 9 (1) 12 (2) 4 (-1) 9 (1) 4 (-1)49C494
Unrestrained, Prudent
 
Skills
Admin 0
Athletics 0
Diplomat 0
Electronics (Sensors) 1
Explosives 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Language 0
Mechanic 0
Persuade 0
Profession (Sports) 0
Science (Physical Sciences) 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter12
Scout Courier 03
 
Name Type Affinity Enmity Power Influence Species
Elenora Hoddle Enemy 0 4 3 3 Cassilldan (F/58)
Elenora Hoddle gained power at the expense of a third party who now blames the character.
Mintie Patterson Rival 1 1 1 4 Iltharan (F/34)
Ethelyn Fabble Rival 1 2 2 4 Trexen (F/65)
Abner Carnall Rival 1 2 6 1 Dynchia (M/14)
Abner Carnall gains in power.
Lulu Scott Ally 3 0 1 3 Dynchia (F/78)
Troy Nicol Enemy 0 2 1 0 Murrissi (M/61)
Izora Palmer Contact 3 0 1 3 Dynchia (F/44)
Tara Treadway Contact 1 2 0 1 Thaggeshi (F/27)
Tara Treadway belongs to an uncommon alien species.
Joseph Richardson Enemy 0 1 1 1 Dynchia (M/17)
Judson Lynch Enemy 6 1 1 0 Dynchia (M/41)
Judson Lynch has life-changing event that creates new responsibilities.
Judson Lynch is a member of an organisation which holds a generally opposite view of the Traveller.
Judson Lynch has had an unexpected run of good fortune lately.
Judson Lynch’s relationships have begun to affect the character.
reconciliation.
Edison McKinnon Enemy 0 4 2 0 Libert (M/56)
Kirby Rouse Rival 1 1 1 1 Zaris (M/18)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Johnnie Henderson refused an offer of inducements to betray Johnnie Henderson's faith. Gain 1 enemies.
1 22 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
2 22 Continued as Believer (Holy Warrior).
2 25 Johnnie Henderson come into conflict with a splinter group Johnnie Henderson's own religion which maintains Johnnie Henderson's version is the wrong one. Gain 3 Rivals.
3 25 Became a Scout (Courier).
3 29 Johnnie Henderson's ship is ambushed by enemy vessels. Johnnie Henderson successfully bargain with them.
4 29 Continued as Scout (Courier).
4 33 When dealing with an alien race, Johnnie Henderson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5 33 Continued as Scout (Courier).
5 36 Johnnie Henderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnnie Henderson fail to help. Gain an Enemy.
5 36 Johnnie Henderson's ship is damaged, and Johnnie Henderson have to hitch-hike Johnnie Henderson's way back across the stars to the nearest scout base.
5 36 Gain 2 Contacts. Gain 2 Enemies.
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