Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Johnnie Nisbet do not know what happened to Johnnie Nisbet. There is a gap in Johnnie Nisbet's memory. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Johnnie Nisbet learn something Johnnie Nisbet should not have – a corporate secret, a political scandal – which Johnnie Nisbet can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Voluntarily left Colonist |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |