Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Betrayed by a friend. One of Judy Clubb's Contacts or Allies betrays Judy Clubb, ending Judy Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Abuse Judy Clubb's position for profit. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Judy Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
35 |
Judy Clubb learn something Judy Clubb should not have – a corporate secret, a political scandal – which Judy Clubb can profit from illegally. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |