Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Julie Smith's Contacts or Allies betrays Julie Smith, ending Julie Smith's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
Imperial trade restrictions force Julie Smith out of business. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
A sudden war destroys Julie Smith's trade routes and contacts, forcing Julie Smith to flee that region of space. |
4 |
27 |
Gain rebels as Enemy |
5 |
27 |
Became a Army (Infantry) with the new title Private. |
5 |
30 |
Advanced training in a specialist field |
6 |
31 |
Attempted to change assignments. |
6 |
31 |
Failed to qualify for Cavalry (Army). |
6 |
31 |
Continued as Army (Infantry). |
6 |
35 |
Surrounded and outnumbered by the enemy, Julie Smith hold out until relief arrives. |