Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Kittie Rand far from home. |
3 |
22 |
Failed to qualify for Thief (Rogue). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
29 |
Kittie Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
30 |
Refuse to join a cheat in some fashion. |
5 |
33 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
33 |
Continued as Scholar (Field Researcher). |
6 |
34 |
Win a prestigious prize for Kittie Rand's work. |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 2. |