Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lennie Weakman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies that Lennie Weakman easily defeat. |
3 |
29 |
Gain Enemy if Lennie Weakman don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Lennie Weakman do not know what happened to Lennie Weakman. There is a gap in Lennie Weakman's memory. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |