Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Lenora Lowe's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Lenora Lowe's ship is damaged, and Lenora Lowe have to hitch-hike Lenora Lowe's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Lenora Lowe's Contacts or Allies betrays Lenora Lowe, ending Lenora Lowe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Switched to Merchant (Free Trader). |
4 |
31 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Lenora Lowe's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |