Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Risk Leontine Hall's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Leontine Hall out of business. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
26 |
A mission goes wrong; Leontine Hall and several others are captured and mistreated by the enemy. Gain Leontine Hall's jailer as an Enemy. |
4 |
26 |
Failed to qualify for Cavalry (Army). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Attacked by enemies that Leontine Hall easily defeat. |
4 |
30 |
Gain Enemy if Leontine Hall don't already have one. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
32 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Leontine Hall is chosen to represent Leontine Hall's faith in a vid show or other highly public forum. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |