Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lexie Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Lexie Hill's ship is damaged, and Lexie Hill have to hitch-hike Lexie Hill's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
26 |
A series of bad deals and decisions force Lexie Hill into bankruptcy. Lexie Hill salvages what Lexie Hill can. |
5 |
26 |
Returned to Drifter (Scavenger). |
5 |
28 |
Betrayed by a friend. One of Lexie Hill's Contacts or Allies betrays Lexie Hill, ending Lexie Hill's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Became a Citizen (Colonist). |
6 |
32 |
Lexie Hill learn something Lexie Hill should not have – a corporate secret, a political scandal – which Lexie Hill can profit from illegally. |
6 |
32 |
Promoted to Citizen (Colonist) rank 1. |
7 |
32 |
Voluntarily left Colonist |
7 |
32 |
Switched to Drifter (Barbarian). |
7 |
36 |
Lexie Hill do not know what happened to Lexie Hill. There is a gap in Lexie Hill's memory. |