Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
29 |
An investigation takes on a dangerous turn. |
4 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Lilian Steward's work ends up coming home with Lilian Steward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Scholar (Scientist). |
6 |
37 |
Assigned to work on a secret project for a patron or organisation. |