Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A good deal ensures Lois Simmons is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Lois Simmons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Gain Enemy if Lois Simmons don't already have one. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Lois Simmons's ship is damaged, and Lois Simmons have to hitch-hike Lois Simmons's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 6 Contacts. Gain 1 Enemies. |
5 |
33 |
Became a Scholar (Physician). |
5 |
36 |
An expedition or voyage goes wrong, leaving Lois Simmons stranded in the wilderness. |