Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Lucie Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
A mission goes wrong; Lucie Hall and several others are captured and mistreated by the enemy. Gain Lucie Hall's jailer as an Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A good deal ensures Lucie Hall is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |