Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Lulu Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Rogue (Enforcer). |
6 |
37 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |