Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Navy (Flight) with the new title Crewman. |
2 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
28 |
Became a Drifter (Barbarian). |
3 |
31 |
Contact with Government. |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Lynn Galway's Contacts or Allies betrays Lynn Galway, ending Lynn Galway's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Tested for psionic powers |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Lynn Galway do not know what happened to Lynn Galway. There is a gap in Lynn Galway's memory. |