Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Mabel Archer's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Mabel Archer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Worker (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Explorer). |
4 |
28 |
Psychologically damaged by Mabel Archer's time in the scouts. |
5 |
28 |
Became a Scholar (Scientist). |
5 |
32 |
Win a prestigious prize for Mabel Archer's work. |
6 |
32 |
Continued as Scholar (Scientist). |
6 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |