Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Rogue (Enforcer). |
2 |
31 |
Involved in a feud with a rival criminal organization. |
2 |
31 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Became a Navy (Flight) with the new title Crewman. |
3 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
33 |
Became a Scout (Surveyor). |
4 |
34 |
Madeleine Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Opponents of Madeleine Rule's belief system ambush Madeleine Rule. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |