Madeline McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 38 F 5 (-1) 11 (1) 6 (0) 8 (0) 7 (0) 9 (1)5B6879
Fair, Thrilled
 
Skills
Advocate 1
Animals (Training) 1
Animals (Veterinary) 1
Art (Creative) 0
Athletics 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Recon 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Merchant Free Trader 12
 
Name Type Affinity Enmity Power Influence Species
Erick Vear Contact 1 1 4 3 Dolphin, Imperium (M/29)
Godfrey Kinghead Enemy 0 4 1 1 Ne Kraeda ren Kelva (M/31)
Godfrey Kinghead is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Madeline McIntire learn something Madeline McIntire should not have – a corporate secret, a political scandal – which Madeline McIntire can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Political upheaval strikes Madeline McIntire's homeworld, and Madeline McIntire is caught up in the revolution.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 30 Became a Merchant (Free Trader).
4 33 Make an unexpected connection outside Madeline McIntire's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Free Trader) rank 1.
5 34 Continued as Merchant (Free Trader).
5 38 A sudden war destroys Madeline McIntire's trade routes and contacts, forcing Madeline McIntire to flee that region of space.
5 38 Gain rebels as Enemy
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