Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Madeline McIntire learn something Madeline McIntire should not have – a corporate secret, a political scandal – which Madeline McIntire can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Political upheaval strikes Madeline McIntire's homeworld, and Madeline McIntire is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Madeline McIntire's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A sudden war destroys Madeline McIntire's trade routes and contacts, forcing Madeline McIntire to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |