Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Madison Hopkins's Contacts or Allies betrays Madison Hopkins, ending Madison Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Scout (Explorer). |
4 |
26 |
Psychologically damaged by Madison Hopkins's time in the scouts. |
5 |
26 |
Became a Entertainer (Journalist). |
5 |
28 |
Refused to criticise a questionable political leader on Madison Hopkins's homeworld. |
5 |
30 |
Forced to continue current assignment. |
5 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
30 |
Continued as Entertainer (Journalist). |
6 |
31 |
Refused to criticise a questionable political leader on Madison Hopkins's homeworld. |
6 |
34 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
34 |
Continued as Entertainer (Journalist). |
7 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Madison Hopkins far from home. |