Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A good deal ensures Marcella Hall is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Psychologically damaged by Marcella Hall's time in the scouts. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |