Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
22 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
25 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
28 |
Political manoeuvrings usurp Margaretta Mcdonalid's position. Gain a Rival. |
5 |
28 |
Failed to qualify for Corporate Agent (Agent). |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
32 |
Margaretta Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
6 |
33 |
Become deeply involved in politics on Margaretta Mcdonalid's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |