Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Thief (Rogue). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
A sudden war destroys Margery Rouse's trade routes and contacts, forcing Margery Rouse to flee that region of space. |
2 |
28 |
Gain rebels as Enemy |
3 |
28 |
Became a Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Margery Rouse's Contacts or Allies betrays Margery Rouse, ending Margery Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
33 |
Margery Rouse accepted an offer of inducements to betray Margery Rouse's faith. Gain 60,000 in cash. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
A new romantic starts. Gain an Ally. |